Instead, combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed). Glory of the World, Kingdom and Faith: No longer receives +100% Faith for 10 turns after declaring a Protectorate War.Must be adjacent to a Bonus or Luxury resource not adjacent to another Château. +1 Culture for each adjacent wonder (increasing to +2 with Flight). Château: +2 Culture and +1 Gold at base.Dynastic Cycle: Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder.Increased the yield of Camps on these terrains to +2 Food. The Last Best West: Increased the yields of Mines and Lumbermills on Snow, Tundra, Snow Hills, and Tundra Hills to +2 Production.TSL Mediterranean: Civilizations start the location of their historic capital on the large Mediterranean map.TSL Earth Huge: Civilizations start at the location of their historical capital on the huge Earth map.Earth Huge Map: A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.Mediterranean Large Map: A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.Unique units now replacing this unit: French Garde Imperiale and English Redcoat.
#CIVILIZATION VI PS5 UPGRADE#
Unique units that will upgrade into this unit: Spanish Conquistador and Ottoman Janissary.Line Infantry: Industrial Era Musketman upgrade. Unique units now replacing this unit: Norwegian Berserker, Japanese Samurai, and Georgian Khevsur.Unique units that will upgrade into this unit: Roman Legion, Kongolese Ngao Mbeba, Macedon Hypaspist, Persian Immortal, Maori Toa, and Gallic Gaesatae.
Man-At-Arms: Medieval Era Swordsman upgrade.
#CIVILIZATION VI PS5 UPDATE#
This marks the final free update of the New Frontier Pass season of Civilization VI, which began in May 2020 and included six content packs in the last 10 months.
#CIVILIZATION VI PS5 FULL#
The full list of changes and more information on all new additions can be found below.
The majority of the update includes balance adjustments for both maps and units, with the Melee and Heavy Cavalry seeing the most adjustments for units and Khmer, Mapuche, and Spain seeing the most map-based adjustments. If you’re playing as Portugal on TSL Earth Huge, expect to start right next to Spain. Both maps will have historically accurate types of resources and terrains, as well as True Starting Location (TSL) versions of each map where the capital of each player’s civilization sits in the actual real-world location of the city in question. New locales being added include the Mediterranean Large Map - a large-scale map of the Mediterranean region - as well as the Earth Huge Map, a map that spans the entire globe.